CYGNUS IV: The Nightmare Demos Recorded by Peo Sjoblom & Jason Henry This is a collection of Nightmare lmps for CYGNUS20.WAD. DoomII v1.9 is required. Lmp filenames are in the format CYG##-NM.LMP, where ## is the level number. Map01 (1:41; PS) Map02 (no demo) -- the problem here is limited ammo, NO armor and only 20% health available, plus you have to run a long and complicated route. If anyone can do this, please email me. Map03 (1:33; JH) -- Not too hard, just don't let the monsters get the jump on you. Map04 (0:29; JH) -- This one is easy, just run for the exit! Map05 (no demo) -- a Nightmare demo of this level would be pointless. Play it and you'll see why. :) Map06 (1:35; PS) -- Peo said this was the hardest of the levels he did. Map07 (1:44; PS) -- Another easy one, Peo livens things up by killing every monster at least once, using ONLY the shotgun! Map08 (0:51; PS) Map09 (2:20; PS) Map10 (4:08; PS) Map11 (1:05; PS) Map12 (1:34; JH) -- A bit of luck is needed in the red key area, otherwise just don't do anything stupid... Map13 (0:33; PS) -- Another one where you just run for the exit. Map14 (2:44; PS) -- Once again, Peo kills every single monster on the map, including the cyberdemon! Bonus "lightning" demos (on UV): CY06-100.LMP (JH) CY06-107.LMP (PS) CY13-028.LMP (JH) About the ending of Level 6...yes, it counts! Once the boss brain is dead, the level ends, it doesn't matter that you're dead as well :) and you start the next level w/ 100% health, 50 bullets & only a pistol. Text file written by Jason Henry 10/7/97. Email contact: space@wgn.net